Thursday, September 29, 2005

This post goes out to shrike cause probably no one else that reads this blog would even know what the hell i'm really on about :)

So i've been playing Day Of Defeat : Source a fair bit since it came out 9am Tuesday, I must say that I hated it at first but now i'm beginning to warm up to it. They have totally rejigged all of the classes lets go over them now ok?

- Rifleman classes do not have pistols anymore, and also the two grenades have been replaced with two gun mounted tossing grenade things (which are cool and gay), they also have iron sights (which are pretty useless 95% of the time since the gameplay is very action packed). Also kar does less damage due to better body modelling, which sorta sucks in my opinion, I'm use to it being a railgun. Also not bayonet and butt slap for rifleman (another "suck" point) you basically die alot in close quarters now.
- Bazooka classes get good sidearms, allies get the M1 carbine while the axis get this rad machine gun fast firing pistol thing.
- Assualt classes (STG44 and BAR) now get two grenades each (grenade tossing is lame and is very hard to throw long ditances without having to resort to "jump throwing"
- The tommy gun classes move have 1 grenade and 1 smoke grenade which is very cool. Smoke grenades work so much better in DoD than CS.
- Machine Gunners are pretty much the same, I can't remember if they have pistols or not, the second MG (44?) from axis was dropped, also the smoke you get from the MG when it overheats looks pretty cool.

Ok other points.

-Recoil is higher and takes some getting use to (still not use to it), MG recoil is insane, fire two bullet shots and you are looking straight up into the sky.
- Garand and Kar are not as accurate over distance, I argue that even with iron sights they are still shocking.
- It feels harder to track people at close range, a bit of ice skating going on with the models? (Although it could be because of my next point).
- I seem to get 30fps on a lot of maps and I'm not even maxing half the stuff, this could be due to the HDR stuff they've added which is not in CS.
- Only 4 maps (Anzio, Donner, Flash, Avalanche)
- Anzio is cool but looks so completely different, still all the outlay elements are there.
- Flash is pretty much the same, total carnage, although not the railgun fest it use to be.
- Avalanche is the same too, looks great though, a few changes at allies spawn with a ladder added to access the high bridge (instead of having to take ages to climb).
- Donner is GAY and has been butchered, essentially it is the same but all the "improvements" they have made to the map make it very unbalanced in favour of the allies (although people use to complain that it was axis bias before but you know).
- The old pre recorded background gunshots etc that you use to hear are gone and are replaced by ACTUAL background fire going on in the map, it sounds very cool and this is probably my favourite feature put into this game from the last version.
- New voices for axis and allies, axis have a few sayings for the same commands (which can get confusing but is more realistic I guess).
- British troops are gone for the moment, but i think they will be added down the line (with more maps).
- No para stuff yet.

So whats it like to play? Well it is fun, I give you that. I have been playing CS:S in DoD's absence and I must admit I am having far more fun playing DoD:S than I do playing CS:S. Even though I hated the new changes to the classes I think it will make for a more interesting and varied games, no longer will wars be strictly rifleman/assualt affair with the odd sniper for certain maps, I think all classes are useful in their own way than they use to be with 1.0, in 1.0 they were sorta there for the sake of having extra classes. Although I do predict that most wars will consist of a lot of people using spam guns because of the weaker rifle classes, which makes then pretty unattractive unless you plan to camp in safe places.

I'm still undecided if I like this version than previous ones, I always hate new versions at the start and then I end up loving them after they tweak it a bit, so we'll just see!

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